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- on mouseDown me
- puppetSound("Single Click")
- set the castNum of sprite the spriteNum of me to the number of member "glossaryBTN dn"
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- set the castNum of sprite the spriteNum of me to the number of member "glossaryBTN"
- updateStage()
- openGlossaryWindow()
- end
-
- on mouseEnter me
- member("rolloverDisplayText").text = "Open Glossary"
- end
-
- on mouseLeave me
- member("rolloverDisplayText").text = " "
- end
-